#RCF24: 21-22 March 2024
Metropool & Wilminktheather
Science & Research
From 5G SIM cards to QoE – full stack developments in Social XR
Piotr Zuraniewski
TNO
Virtual production and generative AI at the NPO
Egon Verharen
NPO
A creAItive intro to AI
Jeroen Linssen
Saxion University of Applied Sciences
Socially Interactive Virtual Humans: The power of AI-driven algorithms to generate non-verbal communication
Zerrin Yumak
Utrecht University
Virtually Possible: Perceiving virtual humans in VR
Katja Zibrek
Inria
Digital Arts & Storytelling
Working for Hollywood in Twente as a 3D artist.
Edwin van het Bolscher
Freelance VFX artist, Re-lion, founder of 3dhype.nl.
The creative use of virtual production in high end drama
Dennis Kleyn & Nils Pauwels
Planet X & Ready Set Studios
Creating 2d drawing
Mitch Leeuwe
Freelancer 2D artist
Building worlds: from Hometown to Horizon
Elijah Houck
Guerilla
My journey as a digital concept sculptor
Maarten Verhoeven
Freelance Brush artist, digital concept sculptor
Business & Industry
Ethical considerations of XR development (Panel discussion)
John Walker
SURF
Creating compelling VR experiences across business domains
Roger ter Heid & Nikita Kayal
Improvive
Virtual blood, sweat & tears – the business of releasing VR games titles
Sam Watts
HTC VIVE
The reality of digital twins
Christian Kleijn
Control Lab
How Rusty Lake’s new co-op game became top steam release Q&A
Luuk Waarbroek and Robin Ras
Rusty Lake
Imagination & Creation
Realities in transition (Artistic XR)
Vanessa Hannesschäger & Boris Debackere
Ars Electronica & V2_Lab
Virtual reconstruction of ancient Persepolis
Vincent van der Klaauw & Joris van Raaij
Mediamonks
AI vs Organic Intelligence
Douwe van der Werf
Douwe.works
Breaking through the revenue barrier: innovating new models and skills for filmmakers to solve societal problems
Arend Wouwenaar
Immersive Impact
Design for theme parks, bringing the virtual world to reality
Andre Lammers
Joravision
The garden of liminal delights
Reciprocal altruism and self-organisation in videogame communities: lessons to learn form IRL
Marijam Didzgalyte
Writer about games and political activist
From AI to XR: an ongoing revolution in art
Anne Horel
Independent Artist
Forms of XR: From data points to visual decision making
Studio above&below
Independent artist
Lost worlds and lost flowers/ found worlds and found flowers
Abner Preis
Independent Artist
Put your controller on the floor
Uma Breakdown
Independent artist
Sound Design with Phase Plant
Ruben Hulzebosch
Introduction to Unity
Hans Wichman
Thumbnailing for Storytelling
Juan Bahamon
Roadmap Blender Blender Python
Jeroen Bakker
Publishing games on Steam
Kenneth van Beek & Sep Horsthuis
Draw together with Mitch Leeuwe
Mitch Leeuwe
Piece of armor (modeling in zbrush)
Arina Hendriks
Painting materials in 2d clip studio facilitator
Taco van Loon
Create production ready models (sculpting in zbrush)
Maarten Verhoeven
Level Design 101 with the Portal 2 editor
Luuk Waarbroek
Cinematographic storytelling
Remco Mikkers
Live streaming full body motion capture with Movella’s Xsens Motion Capture Systems
Open Experience
ACuTE
ACuTe is an innovative and trend-setting project set to revolutionise how theatre and performing arts are produced and performed by incorporating emerging technology and new forms of cultural collaboration and competence development.
ACuTe comprises a strong partnership of 14 leading theatres, universities, and creative arts organisations, including Saxion XR Lab, Ars Electronica, the European Theatre Convention, and Europe’s first Academy for Theatre and Digitally. This consortium, representing 10 different European countries, is set to achieve new approaches and models for testing new technology, leading to audience development, co-creation, and capacity development within performing arts and theatre institutions.
During Reality Check Festival the members of ACuTe visited talks and conducted brainstorming sessions and workshops to learn more and change the future of performing arts and theatre production.
SURF
SURF hosted the 2nd XR Developer meetup at Reality Check Festival 2023. For more than 35 years, SURF has been the IT cooperative organization of educational and research institutions in the Netherlands.
In its role of connecting people on areas of innovation, SURF initiated the XR Developer Network to bring together those working on XR for education and research. It is a technically focused group complementary to existing XR communities active at the SURF members, not tied to a specific application domain or sector, but with the technological level as a focal point.
Industrial Reality Hub
The Industrial Reality Hub (IRhub) is a European Fieldlab for regional innovation with Dutch companies that develop XR and/or apply it to industry. IRhub hosted an open meet-up session to discuss best practices for preparing individuals who are new to XR experiences.