Reality Check Festival

Ticket pricing

Early bird Late-Early bird Normal
Regular € 75 € 90 € 105
Student Tickets are sold out: Ask Taco van Loon for options to volunteer at the festival.
Art exhibition € 10 € 10 € 10
Get Tickets

Saxion XR Lab and the Creative Media & Game Technologies study program are pleased to announce the second edition of the Reality Check Festival. On the 30th and 31st of March, 2023, students, professionals, and enthusiasts get together around XR, game technology, and storytelling.

New Format

On the 30th of March, from 10:00 to 16:30, at Metropool Enschede / Wilminktheater, experts will discuss various topics, like art, science, research, business, and industry. You'll have the opportunity to network with other professionals, connect with industry leaders, and gain a lot of inspiration and motivation.

On 31st March, from 10:00 to 15:00, we will host various workshops and portfolio checks (for students) at the Saxion Alphons Ariëns building.

Program

Program day 1

Location Theater Cafe Urenco Zaal Muziekcafe Saxion Zaal Kienhuis Hoving Foyer Grote Kerk Societëit
Time Science & research Digital arts & storytelling Business & industry Imagination & Creation Acute space The garden of liminal delights Meetup space
09:00
-
09:30
ACuTe Consortium (closed session)
10:00
-
11:00
From 5G SIM cards to QoE – full stack developments in Social XRPiotr Zuraniewski

TNO

Working for Hollywood in Twente as a 3D artistEdwin van het Bolscher

3ddy: founder of 3dhype.nl, Freelance VFX artist, Re-Lion

Responsible XR:
A Panel Discourse
John Walker

SURF

Realities in Transition (Artistic XR)Vanessa Hannesschlager
Boris Debackere

Ars Electronica / V2_Lab

Preboarding for XRMarjo Nieuwenhuijse & Bart Kok

Industrial Reality Hub

More info
Reciprocal Altruism and Self-Organisation in Videogame Communities: Lessons to learn for IRLMarijam Didžgalvytė

Writer about Games and Political Activist

Blender Python workshopJeroen Bakker

Blender

Max 20 participants


11:00
-
11:15
Break
11:15
-
12:15
Virtual production and generative AI at the NPOEgon verharen

NPO

My journey as a digital concept sculptorMaarten Verhoeven

Freelance Zbrush artist / Digital concept sculptor

Creating compelling VR experiences across business domains. (Education, Healthcare, Behavioural change and Performance arts)Roger ter Heide & Nikita Kayal

Improvive

Virtual reconstruction of ancient PersepolisVincent van der Klaauw/Joris van Raaij

Mediamonks

From AI to XR: an ongoing revolution in ArtAnne Horel

Independent Artist

12:15
-
13:00
Lunch Acute Lunch Lunch
13:00
-
14:00
A creAItive intro to AI or: How I learned to stop worrying and love the algorithmJeroen Linssen

Saxion University of Applied Sciences

The creative use of Virtual Production in high end dramaDennis Kleyn & Nils Pauwels

Planet X & Ready Set Studios

The Reality of Digital TwinsChristian Kleijn

Control Lab

AI vs Organic IntelligenceDouwe van der Werf

Douwe.works

ACuTe Consortium Program (closed session) Lost Worlds and Lost Flowers / Found Worlds and Found FlowersAbner Preis

Independant Artist

14:00
-
14:15
Break Break
14:15
-
15:15
Socially Interactive Virtual Humans: The power of AI-driven algorithms to generate non-verbal communicationZerrin Yumak

Utrecht University

Creating 2d drawingMitch Leeuwe

Freelancer 2D Artist

Virtual blood, sweat & tears - the business of releasing VR games titlesSam Watts

HTC VIVE

Breaking through the Revenue Barrier: Innovating New Models and Skills for Filmmakers to Solve Societal ProblemsArend Wouwenaar

Immersive Impact

Forms of XR: From data points to visual decision makingStudio Above & Below

Independent Artist

15:15
-
15:30
Break Break
15:30
-
16:30
Virtually Possible: Perceiving virtual humans in VRKatja Zibrek

Inria

Building Worlds: From Hometown to HorizonElijah Houck

Guerilla

How Rusty Lake's new co-op game became a top Steam release Q&A.Luuk Waarbroek and Robin Ras

Rusty Lake

Design for theme parks, bringing the virtual world to realityAndre Lammers

Joravision

Put your controller on the floorUma Breakdown

Independent Artist

SURF XR-Developer meetup
16:30
-
17:30
After drinks in the foyer Wilminktheater

Presentation of Monumenten Wandel Route AR application

17:30

Program day 2

Location XR Lab Saxion Z15.1.04 Saxion Z15.1.05 Saxion Z15.1.06 Saxion Z15.1.13 ROC A1.04 ROC A1.08 ROC A1.09 ROC A1.10
Time
10:00
-
11:00
Improvive
and
Predimo Booths (Walk in)
Title: Sound Design with Phase Plant
Facilitator: Ruben Hulzebosch
Description: This 1-hour workshop will focus on exploring new sonic territories using Kilohearts’ Phase Plant. It will touch upon subtractive / FM synthesis and advanced sound processing. Participation in the workshop requires a trial (or full version) of Phase Plant (and all Kilohearts plugins), which can be found here: https://kilohearts.com
Click the downwards facing arrow next to the $199 price and click on Trial.
Participants: No maximum limit specified
Requirements: Trial (or full version) of Phase Plant (and all Kilohearts plugins).
Duration: 1 hour
Title: Introduction to Unity
Facilitator: Hans Wichman
Description: In this 4-hour workshop, you will learn the basics of Unity by building a cool game. No prior experience with Unity is needed, as long as you know your way around a computer in general. Please bring your own device, a laptop (either Windows or Mac) capable of running 3D game engines.
Participants: Up to 12
Requirements: Laptop (either Windows or Mac) capable of running 3D game engines.
Duration: 4 hours
Title: Thumbnailing for Storytelling
Facilitator: Juan Bahamon (MediaMonks)
Description: This workshop will not focus on how to make "pretty" drawings, but rather on how to get your story visual on paper through the process of thumbnailing.
Participants: Up to 15
Requirements: Bring your own laptop or tablet with a program for sketching (for example, photoshop).
Duration: 4 hours
Title: Create a Piece of Armor (Modeling in Zbrush)
Facilitator: Arina Hendriks
Description: This 2-hour workshop, titled "Organic Hard Surface Modeling in Zbrush," will cover the introduction to zModeler and Cloth Dynamics, and how to combine sculpting and modeling techniques to create a piece of armor. Participants are required to have at least one year of experience with Zbrush and must bring their own laptop with Zbrush up and running. Participants: Up to 20
Requirements: Laptop with Zbrush installed and at least one year of experience with Zbrush.
Duration: 2 hours
Title: Roadmap Blender
Facilitator: Jeroen Bakker (Blender)
Description: This workshop will cover the roadmap for Blender 3.x and what you can do in C++ in Blender. Specifically, it will focus on C++ geo-nodes in Blender.
Participants: Up to 20
Requirements: Bring your own device, so make sure to bring your own laptop with Blender installed.
Duration: 4 hours
Title: Managing money as a freelancer
Facilitator: Edwin van het Bolscher
Description: This 1-hour workshop will cover the basics of working with clients and estimating your hourly rate as a freelancer. You'll also learn basic principles on how to look at money as a freelancer.
Participants: No requirements or maximum limit specified
Requirements: None
Duration: 1 hour
Title: Workshop Painting Materials in 2D in Clip Studio
Facilitator: Taco van Loon
Description: In this 2-hour workshop, you'll learn how to paint materials in 2D using Clip Studio.
Participants: Up to 20
Requirements: Download a trial version of Clip Studio 1 and bring a drawing tablet.
Duration: 2 hours

Title: Create production ready models (sculpting an engineering in Zbrush)
Facilitator: Maarten Verhoeven
Description: In this 1-hour workshop, Maarten will provide you a model and you'll go trough the basic steps on prepping this a toy action figure/statue. Showing tips and tricks on keys and joints bringing you digital models to physical world.
Maarten will add a 15 min personal Q&A

Participants are required to have at least one one years of experience with Zbrush and must bring their own laptop and wacom tablet with Zbrush up and running.

Participants:Up to 10
Requirements: Laptop with Zbrush and Autodesk Meshmixer installed and at least one year of experience with Zbrush.
11:00
-
12:00
Title: Sound Design with Phase Plant
Facilitator: Ruben Hulzebosch
Description: This 1-hour workshop will focus on exploring new sonic territories using Kilohearts’ Phase Plant. It will touch upon subtractive / FM synthesis and advanced sound processing. Participation in the workshop requires a trial (or full version) of Phase Plant (and all Kilohearts plugins), which can be found here: https://kilohearts.com
Click the downwards facing arrow next to the $199 price and click on Trial.
Participants: No maximum limit specified
Requirements: Trial (or full version) of Phase Plant (and all Kilohearts plugins).
Duration: 1 hour
12:00
-
13:00
Lunch Lunch Lunch Lunch
13:00
-
14:00
Title: Experience live streaming full body motion capture with Movella’s Xsens Motion Capture systems.
Content: During the workshop one participant can experience on hand (or should we say on body) the power of Movella’s Xsens Motion Capture system. The participants body motions will be capture in real time by the Xsens suit and visualized in the MVN system. At the end of the workshop the “Hole in the wall” game, developed specifically for use with the Xsens system by a team of Saxions CMGT students, can be played by the participant.
Requirements: No requirements
No registration needed.
Title: Level design 101 with the Portal 2 editor
Facilitator: Luuk Waarbroek
Description: Learn level design basics by creating levels for Portal 2 (hands-on session). Participants: 20
Requirements: Laptop with Portal 2 installed
Duration: 3 hour
Title: Workshop Painting Materials in 2D in Clip Studio
Facilitator: Taco van Loon
Description: In this 2-hour workshop, you'll learn how to paint materials in 2D using Clip Studio.
Participants: Up to 16
Requirements: Download a trial version of Clip Studio 1 and bring a drawing tablet.
Duration: 2 hours

Title: Publishing games on Steam.
Facilitator: Kenneth (K.L.) van Beek and Sep Horsthuis
Description: Master Class about publishing games on Steam.
Participants: 25
Requirements: None
Duration: 1-2 hours
Title: Draw together with Mitch Leeuwe
Facilitator: Mitch Leeuwe
Description: Workshop where we draw together, do paint-overs, and give feedback on each other’s drawings.
Participants: Up to 20
Requirements: Pencil / Paper or digital sketching tool
Duration: 2 hours

Title: Cinematographic storytelling
Facilitator: Remco Mikkers
Description: In this workshop, you will get theoretical and practical hands-on experience to improve your cinematographic storytelling. Remco will boost and/or refresh your knowledge, and we will go out in the field to see how you can put things into practice with your own camera and tripod!
Participants:20
Requirements: Positive mindset, jacket
14:00
-
15:00
15:00 End of the festival

Portfolio Check

We have compiled a list of companies and professionals who are available to review your portfolio. To register for a portfolio check, please use the links provided. Please note that each student may only register for one portfolio check. Before applying, carefully review the positions and required skills for each company to ensure that you are selecting the most suitable option for you. Also, keep in mind that a Reality Check Festival ticket is required to participate in the portfolio check.

 

Location: Saxion XR Lab
Time: 10:00 - 15:00
Duration: Each portfolio check takes 20 minutes

Company

Tijdlab

Facilitators: Thomas Schuurbiers / Brandon van Doorn

Positions and skills:

Talented 3D artist with a good technical understanding of everything 3D related

Media.Monks

Facilitators: Aljen Hoesktra

Positions and skills:

3D Artists. All aspects of the 3D skillset are welcome. Their team is specialized in 3D animation, 3D Motion Design and 3D Realtime. They mainly work with Maya, Zbrush, Substance Painter, Houdini, and Marvelous designer.

Joravision

Facilitators: Andre Lammers

Positions and skills:

Artists & designers focused on concept art, illustration, or design, preferably focusing on the development of real-world experiences.

C4Real

Facilitators: Thimo Bloemhof

Positions and skills:

Art

Media.Monks

Facilitators: Aljen Hoesktra

Positions and skills:

3D Artists. All aspects of the 3D skillset are welcome. Their team is specialized in 3D animation, 3D Motion Design and 3D Realtime. They mainly work with Maya, Zbrush, Substance Painter, Houdini, and Marvelous designer.

Serious VR

Facilitators: Selwyn Nypels

Positions and skills:

Designer and Engineer

Guerilla

Please note that this Portfolio Check is on 30th of March
Facilitators: Elijah Houck

Positions and skills:

Designer

Easysee b v.


Facilitators: Bart Misiulis

Positions and skills:

Unity development (Engineer)

SAVR


Facilitators: Ties Verberne

Positions and skills:

Engineers and 3D Artists.

Locations

XR Art Exhibition

Step into a world beyond reality as we proudly present The garden of liminal delights at the 'Reality Check Festival' - a feast for the senses and a celebration of XR art!

Join us on the 30th of March in the Grote Kerk Enschede as we bring together talented and visionary XR artists to showcase their work and share their stories. From 10:00 to 16:30, you can immerse yourself in a kaleidoscope of colors and shapes, be transported to new dimensions, and witness the limitless potential of XR technology. Whether you're a seasoned XR pro, a newcomer to the scene, or interested in arts and a new experience, The garden of liminal delights is something for you.

The garden of liminal delights is part of the Reality Check Festival. Every visitor with an RCF regular or student ticket can access the XR exhibition area.

However, suppose you are only interested in the XR Exhibition; you can buy the garden of liminal delights ticket for only 10 euros. In the garden of liminal delights, you'll have access to an XR art exhibition, artist talks, and the chance to mingle with XR enthusiasts.

So, gather your curiosity and courage, and join us for a reality check that will blow your mind! The garden of liminal delights is organized thanks to a collaboration between the XR Lab, Tetem, and Sickhouse.

Portfolio Checks

Talent meets opportunity at our upcoming event! On the second day, our industry partners will check portfolios from 10:00 to 15:00. To participate in the portfolio check, students must subscribe. However, spots are limited, so signing up as soon as possible is recommended to secure your spot!

We have a stellar line-up of companies participating in the portfolio check, including Tijdlab, Creative Animal, Lion Castle, Rusty Lake, Media Monks, and more.

Workshops

Besides the portfolio check, workshops are also offered on the second day from 10:00 to 15:00. Our industry partners will provide valuable insights and practical tips on game design, programming, graphics, and other exciting topics. As with the portfolio check, space is limited, so it's best to register early to avoid missing out on the chance to level up your skills!

If you are curious about our workshops, check out the information below.

  • Thumbnailing for storytelling, by Juan Bahamon (MediaMonks)
  • Roadmap Blender, by Jeroen Bakker(Blender)
  • Introduction to Unity, by Hans Wichman (Saxion)
  • and more!!

Foods & Drinks

The ticket price includes a welcome coffee and/or tea, as well as drinks and snacks to be enjoyed during the Reality Check Festival after-drink on the 30th of March. Lunch is not included but can be purchased at one of the many lunch venues close to the Metropool/Wilminktheater.

Schedule

  • The door opens at 9:30 on both days.
  • Program starts at 10:00 on both days.
  • Program finishes at 17:30 on 30th March and 15:00 on 31st March.

Special Group Visits

ACuTe

ACuTe is an innovative and trend-setting project set to revolutionize how theatre and performing arts are produced and performed by incorporating emerging technology and new forms of cultural collaboration and competence development.

ACuTe comprises a strong partnership of 14 leading theatres, universities, and creative arts organizations, including Saxion XR Lab, Ars Electronica, the European Theatre Convention, and Europe’s first Academy for Theatre and Digitality. This consortium, representing 10 different European countries, is set to achieve new approaches and models for testing new technology, leading to audience development, co-creation, and capacity development within performing arts and theatre institutions.

During Reality Check Festival, the members of ACuTe will be visiting talks and conducting brainstorming sessions and workshops to learn more and change the future of performing arts and theatre production. If you are interested in the project and like to know more, please let us know!

SURF

SURF is hosting the 2nd XR Developer meetup at Reality Check Festival on the 30th of March in Enschede. For more than 35 years, SURF has been the IT cooperative organization of educational and research institutions in the Netherlands.

In its role of connecting people on areas of innovation, SURF initiated the XR Developer Network to bring together those working on XR for education and research. It is a technically focused group complementary to existing XR communities active at the SURF members, not tied to a specific application domain or sector, but with the technological level as a focal point. There is a lot that can be gained at this level by coming together, learning from and inspiring each other, overcoming (shared) challenges related to the technology, discussing XR developments, or even to co-develop.

If your organization is a SURF member and you want to join the 2nd XR Developer Network meetup during Reality Check Festival, we invite you to contact Paul Melis (paul.melis@surf.nl) for a free Reality Check ticket. Tickets are limited in number and will be available on a first-come, first-serve basis.

Industrial Reality Hub

The Industrial Reality Hub (IRhub) is a European Fieldlab for regional innovation with Dutch companies that develop XR and/or apply it to industry. IRhub will be hosting an open meet-up session to discuss best practices for preparing individuals who are new to XR experiences.

To ensure that XR experiences have a meaningful impact, it is important that individuals are not intimidated by the technology or unsure of how to engage with it properly. In this session participants will learn about the best practices developed as part of the train-the-VR-trainer program.

The second part of the session will be an open discussion where developers and users can share their experiences and insights. Join us at IRhub open session to discover the latest insights and practices for creating impactful XR experiences.

Reality Check 2022

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